Please use this identifier to cite or link to this item:
https://dspace.ctu.edu.vn/jspui/handle/123456789/45370
Title: | USING AI IN GAME DEVELOPMENT IN UNITY MODULE: SELF-TRAINED AI MODELS |
Authors: | Trần, Công Án Huỳnh, Minh Nhật |
Keywords: | CÔNG NGHỆ THÔNG TIN |
Issue Date: | 2021 |
Publisher: | Trường Đại Học Cần Thơ |
Abstract: | Nowadays, because of the development of technology, more and more people play computer games as a kind of entertainment. Therefore, the video game industry is growing and releases many kinds of games. In many games where the players have to confront the NPC, the developers integrate AI so that the NPC can behave automatically without a human controlling it. However, the phrase “AI” which everyone uses is vast in scope, people who are not familiar with game development may think that the “AIs” can actually work on their own without requiring human intelligence. However, in most of the video games, the AIs actually work by processing based on each case which the developer already guides with algorithms, they do not work on their own and they do not learn anything from their mistakes. In this research, the product of this project which is a first person shooting game will be integrated with self-learned AI that can learn to work on their own by using reinforcement learning. |
Description: | 74 Tr |
URI: | https://dspace.ctu.edu.vn/jspui/handle/123456789/45370 |
Appears in Collections: | Trường Công nghệ Thông tin & Truyền thông |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
_file_ Restricted Access | 3.88 MB | Adobe PDF | ||
Your IP: 3.133.147.193 |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.