Please use this identifier to cite or link to this item: https://dspace.ctu.edu.vn/jspui/handle/123456789/45370
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorTrần, Công Án-
dc.contributor.authorHuỳnh, Minh Nhật-
dc.date.accessioned2021-03-02T03:39:12Z-
dc.date.available2021-03-02T03:39:12Z-
dc.date.issued2021-
dc.identifier.otherB1607010-
dc.identifier.urihttps://dspace.ctu.edu.vn/jspui/handle/123456789/45370-
dc.description74 Trvi_VN
dc.description.abstractNowadays, because of the development of technology, more and more people play computer games as a kind of entertainment. Therefore, the video game industry is growing and releases many kinds of games. In many games where the players have to confront the NPC, the developers integrate AI so that the NPC can behave automatically without a human controlling it. However, the phrase “AI” which everyone uses is vast in scope, people who are not familiar with game development may think that the “AIs” can actually work on their own without requiring human intelligence. However, in most of the video games, the AIs actually work by processing based on each case which the developer already guides with algorithms, they do not work on their own and they do not learn anything from their mistakes. In this research, the product of this project which is a first person shooting game will be integrated with self-learned AI that can learn to work on their own by using reinforcement learning.vi_VN
dc.language.isoenvi_VN
dc.publisherTrường Đại Học Cần Thơvi_VN
dc.subjectCÔNG NGHỆ THÔNG TINvi_VN
dc.titleUSING AI IN GAME DEVELOPMENT IN UNITY MODULE: SELF-TRAINED AI MODELSvi_VN
dc.typeThesisvi_VN
Appears in Collections:Trường Công nghệ Thông tin & Truyền thông

Files in This Item:
File Description SizeFormat 
_file_
  Restricted Access
3.88 MBAdobe PDF
Your IP: 18.220.152.139


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.