Please use this identifier to cite or link to this item: https://dspace.ctu.edu.vn/jspui/handle/123456789/95246
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dc.contributor.authorPhan, Thị Hiệp-
dc.date.accessioned2024-01-19T01:44:26Z-
dc.date.available2024-01-19T01:44:26Z-
dc.date.issued2023-
dc.identifier.issn0866-7675-
dc.identifier.urihttps://dspace.ctu.edu.vn/jspui/handle/123456789/95246-
dc.description.abstractThe article analyzes the experiential-based process of STEM. Accordingly, some learning situations and activities are introduced so that students could find the minimum area for the constant perimeter rectangles. Upon exploration activities, Scratch software, and the hypothetical garden in the schoolyard, students are deemed to develop their competencies in Mathematics, information, technology, and critical thinking. At the same time, the article also suggests strategies to motivate students to compare the optimality and limitations of square, rectangular and circle categories embracing many practical applications and uses. In this way, students are likely to develop a comprehensive competence.vi_VN
dc.language.isoenvi_VN
dc.relation.ispartofseriesDong Thap University Journal of science;Vol. 12, No.03 .- P.38-45-
dc.subjectArea themevi_VN
dc.subjectCompetencevi_VN
dc.subjectSTEMvi_VN
dc.titleDesigning experiential-based process of STEM learning situations for solving math questions on area theme for grade 5vi_VN
dc.typeArticlevi_VN
Appears in Collections:Khoa học ĐH Đồng Tháp

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